I’m thinking of creating a game called DIY ADHD.
The concept is simple.
Actually, that’s a huge lie. The concept is complicated.
Or maybe the concept really is simple, but the execution is complicated. I’m not really sure.
Let’s start with the concept
The concept is a game that allows people to compete, but one that also makes people aware of what it is like to have ADHD.
There will be an end game. Some thing that indicates that you have succeeded, if you are the winner.
There will be issues along the way. Perhaps you have to move your piece around a board like in Monopoly, and gather up different things along the way.
Only, because it is ADHD, the things aren’t really related to anything. And you may or may not need them in the end in order to win.
As you go around the board, certain squares that you land on will mean you have to perform tasks that also may or may not have anything to do with you succeeding.
For example, you may have to perform a charades like skit in order to make the others guess a certain common phrase or element from the periodic table. You and they will not know in advance whether successfully guessing the answer will benefit you or them because once the element, or random word from a song title … or farm animal has been guessed, an envelope will reveal wether or not you were supposed to stump them or not.
And one more thing
A timer will be involved in all aspects of play. It will, when activated, tic loudly for a random amount of time and go off with a loud ringing … or just simply stop ticking, or quietly click twice or seven times and then you will turn it over where a window will reveal a color that tells you whether or not to reset the timer and continue or if you are done. The colors will be red for go, green for stop, and plaid for “I’m not sure, roll the dice to find the answer.”
There will be a four sided die that has the numbers one and two on it as well as a blank space and a picture of a squirrel. Since a four sided die has no top, you have to pick it up and look at what’s on the bottom to see what you rolled. If it is blank, you win regardless of your current position on the board.
If you roll a squirrel, it is your turn to go for ice cream for everyone else and you lose if you return before the game is over and with the correct order of ice cream. If you bring back something other than ice cream you win. If you never return you are the champion.
And lastly …
The playing board is shaped like a maze.
You determine the number of spaces you get to move by consulting the enclosed random number generator that sometimes generates letters instead of numbers.
And, there are no game pieces, you use some trinket from your key chain as your “man” and if it isn’t plastic you are obligated to move backwards.